For optimal viewing and play experience, run full screen with sound on. We recommend using headphones!

CONTENT WARNING: This game contains themes of grief, death and mental distress. There is no graphic content in the game and the inclusion of such themes are implied or lightly-referenced only.

About

This game was created for the Safe In Our World Mental Health Game Dev Champions 2024 jam. Little Captain, First Mate follows the close bond of two siblings and the special memories they shared together as a way of processing loss. Little Captain uses his vivid imagination to live out the fantastical adventures they'd go on together as pirates, from family days out at the seaside to playing in their back garden. The game explores the subtle complexities of grief and how it can feel to revisit happy times through this lens.

How to Play

WASD to MOVE

SPACE to JUMP

S + SPACE to JUMP DOWN & THROUGH platforms

SHIFT to SPRINT

E / Click to Progress Dialogue

Credits

Millie-Jo MacIver - Narrative Designer, Project Manager, Game Designer

Mia Sugunasingha (MVS) - Composer, Project Coordinator

George Pack - Sound Designer, Audio Implementation

BlueMooStudio - Programming, Unity Animation, Level Design

Kai Wright - UI Artist/Designer, 2D Character & Environment Artist

Short-term team members:

Ryoki (Gina Tingas) - 2D Environment Artist (from Oct 2024)

Cassandra Castaignet - Character Artist: Player & Sister (until Sep 2024)

(Per the rules of the SIOW Jam, the circumstances around team size and short-term members has been communicated to and approved by the Safe In Our World team).

Original Music

Little Captain, First Mate features entirely original music, composed by Mia Sugunasingha (MVS) for this jam.

Additional Assets

This game features entirely original assets, except for the following open source fonts:

- Finger Paint

- Chilanka

Comments

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a few pieces of advice:
-making the text larger would help a lot since its practically illegible sometimes
-making background assets less colorful or balancing them with the main platforming assets is important, so players can distinguish what's interactable and what's not
-love crabs